Oct 24

Filed under: ,

We’re going out on a limb here and assuming that the Haute Diggity Dog iBone comes jailbroken and ready to rock, or at least that’s the impression we get from checking out that heretofore unseen bevy of icons. Customized for the “tech savvy dog on the go,” this here iPhone chew toy gives dear Fido access to bark / hand-shake training, posture lessons, Washington Huskies sports updates (it’s the Clemson Tigers in all honesty, but work with us here), a mysterious fitness app and a bone application for times when supper just seems too far away. You know your pup’s worth the $11.95, you just know it.

[Via textually]

Read | Permalink | Email this | Comments

Source: Darren Murph

written by

Sep 21

Filed under:

var digg_url = ‘http://digg.com/apple/Apple_prepping_a_32GB_iPhone_update_bringing_back_at_home_a’; We’re not particularly inclined to believe them, but the whispers that Apple is about to bump the top-end iPhone capacity to 32GB are getting harder to ignore — especially since 8GB inventory is drying up, leading to speculation that’s it’s going to be dropped as soon as next week. We think the timing’s a little odd on the heels of the Let’s Rock iPod refresh, but considering the rampant speculation that Apple was forced to bump the nano to 16GB and drop the “limited edition” 4GB model entirely at the last minute in response to the new Zune lineup we suppose it makes competitive sense. AppleInsider also says customers will once again get the option to activate in-home, but we haven’t heard anything about that — we’ll see what happens in the next few days.

[Thanks, Harry]

Read | Permalink | Email this | Comments

Source: Nilay Patel

written by

Aug 21

Filed under:

And to think, we actually believed that Nike and Apple were this close to delivering the long-awaited running application for the iPhone. While it was widely reported that these shots were indeed the real deal, AppleInsider is pointing out a chink in the armor: Cupertino doesn’t offer iPhone developers a programming interface for accessing one’s music, yet this mysterious program clearly showed someone listening to Chris Martin and friends (an unreleased song, evidently) while attempting to make it to 0.02km. The take away? It’s still pretty likely that the two outfits are working to create a fitness program for the App Store, but those screenshots ain’t it.

[Thanks, Michael]

Read | Permalink | Email this | Comments

Source: Darren Murph

written by

Aug 11

Filed under: ,

While some complaints after any firmware update are to be expected, there seems to be a decided uptick in the number of reports of problems with the iPhone’s GPS (ranging from general wonkiness to all out failure) after the most recent 2.0.1 update. As the responses on the MacRumors forums indicate, however, the problems are far from across the board (or confined to the iPhone 3G), and GPS problems haven’t exactly been that rare of an occurrence before this latest update either. So, we’ll open it up to you, dear readers — have you had any newfound iPhone GPS problems?

[Thanks, Mike]

Read | Permalink | Email this | Comments

Source: Donald Melanson

written by

Aug 02

Filed under: ,

Apple’s deal with AT&T obviously got re-done in order to get the iPhone 3G on the street for a subsidized $199, but it looks like Steve gave in on a little more than revenue-sharing when he re-upped with Ma Bell: USA Today says that AT&T’s US exclusive on the iPhone has been extended for an additional year, until 2010. The extension isn’t officially announced, but it’s being cited in the context of a long interview with AT&T CEO Randall Stephenson, who’s quoted as saying things like “The iPhone has repositioned AT&T as the premier wireless brand in the world.” So yeah, dude’s a fan — and with iPhone customers spending almost double on rate plans than the average AT&T customer, it’s not hard to see why. Looks like our dream of glorious data plan price wars will have to wait until Android makes a splash later this year.

[Thanks to everyone who sent this in]

Read | Permalink | Email this | Comments

Source: Nilay Patel

written by

Aug 01

Filed under:

Well, who knows what’s going on here, but Nullriver’s Netshare iPhone tethering app has made a reappearance for download by direct link only in the App Store, after getting unceremoniously yanked last night. It won’t show up in searches, but you can still get it if you know the link — that’s a bit odd. Nullriver told Macrumors that it doesn’t believe the SOCKS proxy violates any of the App Store SDK restrictions, and that while AT&T has tethering restrictions for its 3G network, other carriers around the world don’t, making the app legit in its opinion. Looks like Apple’s agreed — for now. We did a quick hands-on video last night, check it out after the break.

Update: Yeah, it’s offline again. This has really got to be drumming up sales, though. Well done, Nullriver. Thanks to everyone who sent this in.Continue reading Netshare iPhone tethering app reappears in the App Store. Update: oh, it’s down again.

Read | Permalink | Email this | Comments

Source: Nilay Patel

written by

Aug 01

Filed under:

We’re not sure how this one got past Apple’s App Store censors, but the clever kids at Nullriver have released what appears to be the first tethering solution for the iPhone. The $10 NetShare app is just a SOCKS proxy that links an ad-hoc WiFi network to the iPhone’s 3G or EDGE connection — and if we could get it to work, we’d probably think it was a fine, if hacky, solution to a major limitation of Steve’s baby. As it stands, though, the instructions are pretty sparse, and while we can get the app to recognize a connection, we’re not able to actually load anything. We’re not sure how long this one’s going to last — anyone else willing to give it a shot before it gets yanked?

[Thanks, Zoli; Warning, link opens iTunes]

Update: Aaaaand it’s offline. Shocking.

Update 2: We’ve added our own video hands-on after the break.Continue reading Tether your iPhone, wirelessly. Maybe. (updated with video)

Read | Permalink | Email this | Comments

Source: Nilay Patel

written by

Jul 16

Filed under:

We spent most of the weekend putting the iPhone 3G’s battery life (and to a lesser extent, MobileMe implementation) to the test, and we’ve got far more encouraging results to report back than we had on day one. Pretty much everything we’ve found thus far jibes with Apple’s claims, if not exceeds them. (Our video results early on skewed low because we had mistakenly left on push and fetch data, which dropped the battery life by almost 25%. After re-testing, they’re back up to spec.)

All tested with 3G on, WiFi on (not connected), Bluetooth off, no data fetching enabled (unless specified otherwise). Media tested with stock headphones, medium volume, and medium screen brightness, auto-brightness disabled.

  • Music (continuous playback, large library, occasionally turning on screen): 31h 23m
  • Video (continuous playback, no push/fetch data): 7h 5m
  • Video (continuous playback, with push and 15 minute fetch data): 5h 24m
  • Daily data use (browsing, email, and GPS / maps): ~6h 30m

Those numbers definitely are not bad, but if you’re anything like us and you kill time on your phone reading feeds and checking email like a fiend, by 3 or 4pm you’ll likely be wondering if you’ll even make it home with any power left — especially if you leave on the 3G. Just be warned, the kind of prolonged usage on the original iPhone you used to get away with probably isn’t possible with the iPhone 3G. For some, this may be an issue, while others may never notice. Click on for more on our MobileMe testing and enterprise stuff, and, of course, check out the full iPhone 3G review.Continue reading iPhone 3G review supplemental: battery life and MobileMe tests

Permalink | Email this | Comments

Source: Ryan Block

written by